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Lara Croft

Tomb Raider Anniversary

LEVEL 2: CITY OF VILCABAMBA

Kills: 17 Supplies: 8 Other: VILLAGE KEY (also 2 COGS - Wii version only) Artifacts: 1 Relics: 0 Rubbing Rewards: 1(*)

NOTE: If you missed the relic in the previous level, you can still obtain it now. See the note at the end of the Mountain Caves walkthrough for info.

ENTRANCE FROM CAVES:

CHECKPOINT 1 registers between levels. Start up the stairs but get ready to move when a bear appears in the doorway ahead. You can back flip down the stairs shooting. (The dart traps should be deactivated now.) Or, follow the on-screen instructions for using the adrenaline dodge move. (Here it may help to move backward, away from the charging bear, as you attempt the dodge, rather than trying to move to the left or right in the narrow space between the dart traps.) Or, run down the stairs, cut to the right (left when facing the doors) and climb the handholds to the ledge above, where you can shoot the bear from safety. If the bear moves directly under the ledge and you can't get a clear shot, you can make your way around to the opposite ledge, like you did before, and shoot it from there.

NOTE: The adrenaline dodge maneuver is also covered in detail on the Anniversary Controls page. Don't worry if you don't master it right away; you'll have other chances.

If Lara is injured in the fight, note that medipacks and other equipment carry over from level to level, unlike in Legend. So you will probably have a few health packs left from the caves.

When the coast is clear, return up the stairs and follow the corridor to a pit with a vertical wooden column. Jump to grab it, press Down to slide down and then press Crouch to let go and drop. Go under the ledge to get a small medipack. To grab onto the second pole the one with the stone base run up the low ramp and jump to grab it. Alternately, grab the handhold on the wall, jump to grab the next handhold to the left, jump up to the one above and from there, jump to grab the vertical pole. Climb up the pole and jump to the rim of the pit. Follow the passage through the wooden doors to CHECKPOINT 2.

OPEN AREA WITH HUTS & POOL:

Go down the steps toward the village. When you reach the landing above the last flight of steps, 2 wolves attack. If you back up the stairs while firing, they shouldn't follow you very far, though you may have to go back down and draw them out several times in order to kill them. When the coast is clear, continue downstairs to CHECKPOINT 3.

In the Nintendo Wii game, you'll find a RUBBING REWARD (1/12), titled "Soul of the Puma," on this landing. If Lara is standing at the top of the lower flight of steps with her back toward the village, the panel with the carving is ahead on the left. Approach it and press Interact. Then hold the A button and swish the Wii remote to brush away the dust. When the carving is clean, the tools automatically change to paper and charcoal. Use the same controls again to make the rubbing. Later, when you revisit Croft Manor, you'll see this rubbing on display. (See the Croft Manor walkthrough for details.)

Now head down that final flight of steps toward the village. As you approach the pool, another bear emerges near the buildings ahead. You can confront it or retreat up the stairs and shoot it from the landing. It won't follow.

Jump into the pool and swim down to the bottom, where you'll find a small medipack in one corner. Surface to breathe. Now get ready for a longer swim through the underwater tunnel. If you're unfamiliar with the swimming controls, it may help to first scope out where the tunnel opening is and come to the surface again. Then position Lara so she's treading water facing the opening, dive down and swim down through it. Tap Interact as you go to make Lara swim faster. Follow the passage as it curves around to the right. Then swim along the top of the tunnel to pass the log blocking the bottom half. When the tunnel opens into a small, flooded room, swim straight across to the opposite wall and press Interact to pull the lever mounted there. This opens the grating at the top of the room so you can surface and breathe. Swim to the middle of the shaft so Lara is directly beneath the opening and then head for the surface. Climb out of the water at CHECKPOINT 4.

HUT INTERIOR:

Use the switch on the wall to open the door leading back out to the area by the pool. CHECKPOINT 4a registers after you pull that switch. (If you save here and reload, the game puts Lara in this hut with the door open.) Go up the wooden stairs and take a running jump to grab the window of the next hut. Pull up.

If you miss the jump and land between the huts, just go back through the door you just opened, climb the stairs and try again. If you didn't open that door, you'll need to swim through the underwater tunnel again to get inside the hut.

INSIDE THE SECOND HUT:

From the windowsill, run forward across the unstable wooden platform on the right side where it juts out a little bit farther and jump to grab the edge of the alcove ahead before the platform collapses. Get the small medipack and drop down. If you don't make it to the alcove on the first try, just pull the cage out of the doorway, push it beneath the alcove and use it to climb up. To move the cage, stand next to it and press Interact to make Lara grab onto it. Then use the direction keys to push/pull. Press Interact again to let go.

Push the cage through the small, square doorway into the next room and use it to climb onto the ledge on the right. Cross over the wooden platform and pick up a box of shotgun ammo and another small medipack. Drop down and get more shotgun shells and the VILLAGE KEY in the alcove beneath the platform. CHECKPOINT 5 registers when you take the key.

Pull or push the cage back through the small doorway into the other room. Shoot the lock holding the wooden doors closed. Then push the cage out into the open area, past the next hut and the pool, then to the right. Push it up against the vertical pole with the stone base.

PATH TO THE ARTIFACT:

Climb onto the cage and jump onto the base of the pole. Jump again to grab the pole. Climb to the top and jump from the pole to grab the jutting section of the ledge to the left. Pull up and shoot the 2 bats that attack Lara.

If you're unfamiliar with the controls, the jump from the pole to the ledge can be a little challenging. Try pointing the camera toward where you want Lara to grab. Then press Forward + Jump. Alternately, jump and grab the narrow part of the ledge against the wall, then traverse to the left to where the ledge widens and pull up. The bats appear as soon as Lara touches the ledge, however, so make sure you traverse and pull up as quickly as you can.

From this ledge, you can spot the artifact across the valley on a ledge above the pool. That's where you're headed. There's no direct route, though. So start by jumping to grab the horizontal bar. Swing around, jump and grab the ledge ahead. Pull up near CHECKPOINT 6.

Turn left and use the metal ring above to grapple-swing across the gap to the narrow handhold on the far wall. Climb to the left then jump to grab the nearest horizontal bar. Swing, jump and grab the next bar. Then swing and jump to land on the ledge next to the small pool feeding the waterfall. Another pair of bats attacks, though they may get stuck under the ledge. You should be able to draw them out by walking to the opposite edge. Pick up ARTIFACT #1 (12/44). To get down from the ledge, jump to the sloping hut roof and slide to the ground. You can also drop into the pool, but you'll have to swim through the underwater tunnel into the hut in order to climb out of the water.

VILLAGE GATE:

Go to the wooden gate between the two buildings where you jumped from window to window earlier. Use the VILLAGE KEY in the lock on the right to open the gate, and then go through to CHECKPOINT 7.

When you step forward, 2 wolves spring out. Retreat to the open area to fight them. When you re-enter the dark room with the carved column in the middle, another wolf comes from the area ahead on the right. Kill it and continue.

TEMPLE WITH ORNATE FAƇADE AND DOUBLE DOORS:

On the other side of the open area is a large building with big double doors in the middle and two smaller doorways on each side. CHECKPOINT 8 registers at the top of the steps. You'll need to enter each of the side rooms to unlock the big doors, and it doesn't matter which way you go first.

In the Nintendo Wii game, the side doors are closed, and there are gear puzzle locks beside each door that need to be solved in order to enter. Approach either lock and pick up the COG lying on the ground nearby. Stand facing the lock mechanism and press Interact to bring up your inventory screen. Select the cog you just obtained and press A to use it. Now use the A button and remote to rearrange the cogs on the spindles until they connect the larger gears on the left and right. Then pull the switch to activate the mechanism and open the door. You'll need to repeat the process for the second side door, using another COG, found on the ground near the other lock, in order to enter there.

Go through the RIGHT DOORWAY and follow the hallway past CHECKPOINT 9 to a pool. Swim to the bottom to collect a small medipack. Climb out of the water near the entrance, go up the steps on the left and follow the walkway around to the end. Take a running jump across the water to grab the handhold on the far wall. Jump up to grab the decorative molding. Climb to the left and then jump up to grab a higher handhold. Climb to the left as far as you can and then jump to grab the molding on the next wall near the corner. Traverse to the left and pull up onto the jutting ledge.

Follow the ramps to the top. Step out onto another ledge overlooking the same pool and shoot the 2 bats that swoop down from above. Take a running jump to grab the next ledge. Pull up and go through the doorway, which overlooks the roof of the temple. Take a running jump to grab the thick wooden beam that protrudes horizontally from the door mechanism. Lara's weight moves the mechanism, unlocking one side of the double doors. Drop to the roof.

You can't quite reach the ledge jutting out from the room on the other side of the roof. So instead climb down the face of the temple. If you drop and hang from one of the small, straight ledges above either doorway, you can then drop safely to the ground.

Go through the LEFT DOORWAY and follow the hallway past CHECKPOINT 10 to another pool. Go up the steps and around to the end of the ledge. Take a running jump to grab the ledge ahead; pull up. Jump to grab the narrow ledge on the wall ahead and to the right. Climb to the right as far as you can and then jump past the gap in the ledge to grab on where it continues. Climb nearly all the way to the corner. Then jump back to grab the ledge behind. Pull up and go through the doorway.

NOTE: There is a potential bug here, in which Lara will not grab the ledge in front of the passageway with the ramp. I have listed several possible fixes for this problem in a footnote below.

Follow the ramps to the top. Step out and shoot 3 more bats. Take a running jump to grab the opposite ledge and pull up. Go through the doorway and jump to grab the beam protruding from the door mechanism, just as you did before. This time, when the mechanism turns, the doors open and CHECKPOINT 11 registers. Drop down via the ledges above either doorway and go through the doors.

BEYOND THE BIG DOORS:

Follow the hall to CHECKPOINT 12, which is above a pit. Jump over to the ledge at the top of the ramp. The on-screen instructions explain how to slide and grab the pole ahead, but don't do that yet. Instead slide all the way to the bottom of the ramp and kill the wolf lurking in the dark area ahead. Then pick up the shotgun ammo. To get out of the pit, pull the cage out of the small alcove and move it under the light-colored handhold on the wall beside the ramp. Climb back up to the rim of the pit where you started. Then jump back to the ledge above the ramp.

This time slide down and, as Lara slides, jump to grab the horizontal bar. Swing around, jump and grab the ledge ahead; pull up. The on-screen instructions explain how to perch on top of a vertical pole. Basically, you just jump in that direction and Lara lands automatically. If she loses her balance, just tap Interact once to right her. Jump to grab the next ledge on the left or right side, not in the middle where the edge is broken. The easiest way to jump from the perching position is to point the camera where you want Lara to go and then press Jump + Forward.

Follow the hallway to the next pit. Take a running jump to grab the light stone handhold on the far wall. Drop to the ground. Go to the other side of the pit and climb onto the chunk of rock on the right. Grab the handhold on the wall, traverse to the right a bit and then jump back to grab the horizontal pole. Swing around the pole and jump to grab the handhold on the opposite wall. Climb to the left a little and then jump up to the higher handhold.

NOTE: If Lara won't grab the stone handhold in the section above, try running along the chunk of rock diagonally and jumping to grab it. Or, skip the rock altogether and climb onto the stone base below the horizontal pole. Then jump straight up to grab the pole.

Climb around the corner and continue climbing to the left until Lara is hanging near the middle of the ledge with the flying darts above. Rather than pulling up and risking injury, make sure Lara is positioned so the vertical pole is directly behind her and then jump back to perch on it. When making the jump to the next ledge, aim for the left side, where it juts out a bit farther.

Continue along the hallway. As you near the waterfall ahead, the air grows misty (a nice design touch). Head toward the opening to trigger CHECKPOINT 13 and end the level.

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