Walkthrough: Buffy, the vampire slayer: Chaos bleeds
The Quarry House
Now it is time to play as Faith (who looks nothing like Faith), everybody's favorite unstable Slayer! As soon as you regain control, to the right and pick up two Stakes near the fence. Trounce the vampires here; a third will attack from the outhouse. When all are dead, open the outhouse door to find a Medi-Pak. Go behind the outhouse and break a crate for another Stake. Beat up some more vampire ass and pick up three more Stakes by the side of the parked truck (if you can hold them, that is). Destroy your enemies and look inside the cave to the left of the truck. Jump over the rocks for another Medi-Pak and go to the locked shed to fight off more vamps. After defeating the monsters that come from here, go right to find a Stake Crate, and a Medi-Pak plus two more Stakes in the bushes. Now that a vampire in a red shirt has unlocked the shed, go inside and pick up the Medi-Pak on the table.
Pull the shelves away from the wall and break open the exposed area to reach a tunnel. Dust a vampire and run to the intersection. Destroy all enemies in the area and turn left for a dead end, a Shovel, and two Stakes. Return to the intersection and turn right this time; subdue your enemies and enter the door on the left for some more fighting fun. Pick up a Medi-Pak, three Stakes (two from the crates and one in the corner), a bottle of Hell-Fire, and five sticks of Dynamite. Go back to the main tunnel, defeat some more monsters, and turn left to head on over to the barrel storage chamber at the end of the tunnel. Fight your way into the cavity and beat up on some zombies; when they are out of the way, stock up on Stakes (three total; two Stake Crates and a lone Stake in the corner). On the deck, hit the lever to the left to roll the barrels off of the deck. Defeat some more monsters and check the cargo elevator to find that it is broken. Weak! Jump down to the barrels and push them under the elevator before heading back to the main tunnel. Return to the dead end from earlier and use the Dynamite to flood the tunnel.
Walk to the intersection in the next area and get ready to fight off a werewolf (coming in from the right), a vampire (from behind), and some zombies (ahead). When everything is gone, turn and open the door to the left. Dust the monsters inside and search the room for two lots of Dynamite, a box of Stakes, and a Medi-Pak. Take what you need and exit this room; turn left and examine the end of the tunnel for a Shovel and two Stakes. Continue to the path you have not explored yet fight your way to the door on the left and enter it to find yourself in a large stairwell. Turn right and walk down the stairs to engage some more enemies in a violent battle of wits. The first ledge has a small alcove that leads to a door that cannot be opened and continue down the stairs. Fight off anything that comes at you, and check the crate for a Stake before heading through the door in the rock recess. Dust the vampires in here and pick up the Stakes near the shelves. Examine the pillar in the center of the room and use the Dynamite on it.
Go back up the stairs to the door that couldn't be opened and go through it. Beat down your enemies and leave through the exit door. Take out some zombies, break the boxes on the right for some Stakes, and cross the bridge. Run down the tunnel and break some the boxes for Stakes (if you need them). Ignore the double doors here and turn right to beat down a werewolf. Examine the door here and go through double doors at the end of the main path. Fight off all of the vampires in here and jump off of the deck to search the cavern for a Shovel, two bottles of Hell-Fire, and three lovely Stakes. Check the rock crushing machine's furnace and turn the valve. Thwart the efforts of the vampires that attack here, and grab the Torch from the wall on the right (and another Stake on the ground, if need be) and light the coal in the open furnace. Advance to the railroad tracks up the deck and follow the path until you are able to turn right; pick up another Shovel as you go.
In the next spot, fight off the bad monsters and head up the steps for another Shovel. Jump onto the deck above the mine cart for a Medi-Pak and fight off some more of the undead. Go the right of the mine cart and pull down the lever to release the cart. Head back to the cavern and tip the cart's contents into the rock crusher. Destroy all of the hell-spawn in the area and pick up the Emblem at the foot of the conveyor belt. Backtrack to the door that could not be opened (the one with the indent on it) and use the Emblem to enter a tunnel that is covered in spider webs. Follow the path and run up the stairs, systematically annihilating anything in your way. Break three crates for some Stakes at the corner and climb up the ladder and into the quarry house storeroom. Search for a Stake behind a chair and some Holy Water on the cabinet before leaving this room.
In the main hall, turn right and pick up a Stake resting in the corner. Walk to the staircase and under it for a Medi-Pak and then walk to the area near the stairwell. Fight off some vampires and go down the entrance opposite of the stairs. Go into the door at the end of the hall and slay the two vampires inside of the ballroom. Take the Medi-Pak and go back to the main entrance hall. Fight off some more vampires (six in all) and open the door near the stairs to enter the study. Take out two more vampires and pick up a Medi-Pak and a Stake from the windowsill. Go up to the fire and press the Use button before leaving this room. Ascend the stairs and fight your way to the door at the far end of the hallway. Kill the vampires here and protect the girl in order to get a Holy Water from her. If she dies (she can only take something like three hits) you won't get the prize. Do your best to protect her if you want that one extra item!!
Seize two Stakes from the windowsill and search the desk for a Lighter. Go back to the study downstairs and use the Lighter to light the fireplace. Once the fire is blazing, go back to the room upstairs and examine the loose brick in the wall to open up a secret passage. Take another Stake from the floor here and go into a bedroom. Dust your foes and snatch some Holy Water, Hell-Fire, a Stake, and a Medi-Pak near the window. Behind the bookcase you will find a Wrench; take it and use it to loosen the bolt in the middle of the floor. Make your way back to the ballroom downstairs and drop down into the hole you just created with your bad self. Follow the winding passageway until you reach a familiar looking figure.
Boss Fight: Kakistos
Kakistos is invulnerable as a result of the three orbs set up around the chamber. Destroying them is the key to destroying him, but it won't be easy, as zombies will try to gang up on you while Kakistos attempts to blast you with his spells. Dodge his magic and use the orbs to your advantage by placing them between yourself and your enemies. When all of the orbs are shattered, get rid of the remaining zombies and focus your attacks on Kakistos. Block his attack and counter as soon as he is open. When his energy is low or down to nothing at all, knock him down and take your Stake to him quickly, as he will regain a small amount of health while on the ground. When the fight is over you will get Cassandra's Leg.