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Lara Croft

Tomb Raider2 Gold

LEVEL 2: FOOL'S GOLD

  • Kills: 62
  • Items: 57 plus grenade launcher, circuit board, 3 keycards*
  • Secrets: 3

*NOTE: Starting inventory for the demo version is small and large med-packs, 2 flares, loaded shotgun and pistols (unlimited ammo). In the demo version, or if you missed them in the first level, regular pick-ups will include the M-16 assault rifle, automatic pistols and Uzis.

Walk-Through: Jump into the water and swim forward and up to another opening where you can surface. When you do, the three small, square doors at ground level open. You'll emerge under fire from a sniper up in the opening on the right. A Doberman emerges from one of the small, square doorways and attacks from behind. If you wait a minute, another thug with a shotgun will come downstairs and through one of the square doors. He drops some shotgun shells. These guys are foot soldiers for A.V.A.L.A.N.C.H.E. (See the section on backstory at the beginning of the level 1 walk-through for more info.)

There's also a large med-pack in the small room below the ledge where the sniper was.

ROOM WITH STAIRS AND POOL: Go through either small square door into a room with a pool. Another Doberman sneaks up as you explore. Pick up the flares on the ledge across the pool next to the yellow tank. Now head up the stairs. As you approach the shotgun shells near the window, 2 guys carrying flamethrowers come into the room below and start up the stairs. I found the easiest way to dispose of them was to grab the shells, pull out the shotgun, kill one of the guys from above. Then, as the second guy comes up the stairs, jump down to the floor and kill him from below. If Lara does catch fire, you can either reload or jump into the pool. One of these guys has a small med-pack.

(NOTE: You can also shoot out the window near the shells and jump down into the room where you started. You'll be able to shoot the flame-throwers through the windows without taking fire damage if you stay against the back wall. Just be sure not to step on the square in front of the pools, which re-opens the small, square doors.)

On the upstairs wall near the opening above the pool, you'll find a switch. Pull this to open a door elsewhere, releasing another goon. If you wait near the switch, he'll come to you. Jump over the hole in the floor into the doorway opposite the switch. Go back into the hallway and continue past two doors--a closed one with wooden crates behind it and the one you just opened--to the upper opening where you killed that first sniper. Relieve him of some shotgun shells and pull the switch to open the door to the room with the crates.

SMALL ROOM WITH WOODEN CRATES: Follow the hallway back to that room. Just inside the door is a movable crate. Pull this out into the hallway (4 times). Turn left, go down the stairs, then climb into the raised opening on the right to get back to the crate room. Pick up the 2 sets of M-16 clips from the floor. (NOTE: If you don't yet have the M-16 ASSAULT RIFLE , you'll get it here instead of one of the clips.) Pull the other movable crate to reveal SECRET #1, the gold coins.

Exit to the right and go to the second door (the one you opened with the first switch). Climb over the metal ledge and continue to a windowed room with 2 bad guys pacing around inside. If you walk along the ledge near the windows, you'll hear the door open and one of the mercenaries will come out. You can kill him as he approaches. Don't forget to take his small med-pack. You'll have to go around the building and inside to get the second guy, who's carrying 2 boxes of shotgun shells. Inside the room with the windows is another switch. Use this open the gate just outside leading to the next area.

(NOTE: On the way out, check into the hallway ahead with the carved portraits of Joseph Stalin. You'll return here later for a secret.)

OPEN AREA WITH VARIOUS SMALL BUILDINGS: Enter this area and run across to the wall near the box with the shotgun shells on it. There are 2 snipers on the roofs--one on each side. Take them out before exploring any further.

Continue forward to the alley on the left. Hop up onto the block with the M-16 clips and you'll be able to kill the Doberman that charges from the alley without getting bitten. You'll find a box of flares in the snow at the back of the alley. Come back out to the main area and head to the left. Inside the cave you'll find another dog and some more M-16 clips. (The ramp there is too steep to climb, and the double doors don't open yet.) Return to the open area and use the box under the hammer and sickle/CCCP sign to climb onto the roof. A goon with a club pops out from behind the roof peak, and 2 crows fly in from behind as you fight. When it's over, grab the goon's shotgun shells.

Jump across the alley to the rooftop where the first sniper was standing. Get more shotgun shells from him. Then follow the ledge around past two doorways--one small, one larger--to the second sniper. If you explore inside the smaller door, another club-carrying baddie emerges. He's carrying a small med-pack. (NOTE: A little farther in, you can see SECRET #2, the gold bars, behind some barred windows. You'll get it a bit later on from the other side. There are also two ramps leading back down to the lower level.)

The second fallen sniper has more shotgun shells for you, and there's another box of shells laying in the snow nearby. If you haven't killed him already, that last guy with a club will sneak up from behind.

As you approach the doorway beyond where the sniper fell, a guy with a shotgun emerges. He also has a small med-pack. Enter the room he came from and use the switch to open the nearby door. Inside you'll find a CIRCUIT BOARD guarded by an angry Doberman.

Take the CIRCUIT BOARD back to the larger opening at the other end of the open area (the one between the two rusty, circular ducts). Inside you can place it in the electrical panel to open the door.

DARK ROOM WITH MANY CRATES AND RAMPS: Enter the dark room and immediately climb onto the block ahead and a little to the left to await the arrival of an armed snowmobiler. He can't run over Lara when she's on the block, but he can still shoot. So take him out quickly (the M-16 works well). There are also 3 rats scampering around on the floor. Either kill the rats right off, or get a lock on the snowmobiler and keep holding the Action key so Lara won't target the rats.

After taking care of the snowmobiler. Scour the room for goodies: flares on a box to the right of the entrance, M-16 clips off to the left behind a low wall, a large med-pack and a KEYCARD (type 1) on some crates near the far left corner, and Uzi clips behind one of the ramps. (Watch out for rats in case you missed any.)

When you take the keycard, a bad guy with a club appears down below in the open area near the door the card will open. If you wait inside this room, he'll come to you. If you go outside, however, you'll trigger the snowmobilers (see next paragraph) and have to deal with all of them at once.

BACK OUTSIDE WITH NASTY SNOWMOBILERS: When you exit back to the open area, the double doors in the cave below open and 2 snowmobilers come out to play. One comes up the ramp and through the dark room; the other circles around down at ground level. You can get up on one of the boxes inside the dark room, but there's a nice, safe, well-lit spot outside. Turn right and run along the ledge and over the roof to the corner. Climb onto the square column with the concentric circles carved on it. Dispatch the first snowmobiler from here. Then move to the edge of the roof to get the second one down below.

(NOTE: Alternately, you can take the first snowmobiler's ride and have yourself a lovely shoot-'em-up. Or, you can go down the ramp, as in the paragraph below, climb onto the ledge and kill the first snowmobiler as he drives past. Then, later, when you exit this area--either by the ramp or through the dark room above--the second snowmobiler will appear.)

RAMP DOWN FROM DARK ROOM: In the dark room with many crates, along the right wall near the back, there is a movable box. Move it aside to find some flares underneath and an opening behind it. Follow the ramp down to a metal ledge. Climb onto it and take out the guy with the shotgun on the other side of the pool.

POOL BELOW RAMP: Dive into the pool, find the lever on the central column and pull it to shut off the propeller. Surface and climb out of the water above the lever and to the right. A man with a flamethrower approaches from the dark hall ahead. Take him out before he gets close enough to toast Lara. Get a small med-pack off his body and some flares in the room at the end of the hall.

Return to the pool and take a running jump to grab the ridged metal wall, which serves as a ladder. Climb up to the room above. Pull the movable crate. When you pick up the grenade underneath, a door opens on the other side of the room. Go inside and get another grenade. When you do, a second door opens behind the crate, giving you access to the GRENADE LAUNCHER.

Dive back into the pool and follow the underwater passage past the propeller. Pick up 2 sets of automatic pistol clips on the bottom. Turn around, swim to the rusty ledge and climb out. Kill a rat and claim 2 more sets of automatic pistol clips. (NOTE: If you don't have them yet, you'll get the AUTOMATIC PISTOLS and one set of clips instead.) Swim to the other end of the hallway and exit through the panel with Stalin's face on it, which opens as you approach. You emerge in the hallway near the double doors below the ramp.

LOCKED DOORS AND THREE KEYCARDS: Head to the left, cross the open area and use the KEYCARD in the YELLOW STAR LOCK to open the door under the big fan. (NOTE: If you didn't kill that second snowmobiler earlier, you'll have to do that now.)

Enter the small room ahead, and pick up another KEYCARD (type 1). When you do this, a goon with a club will vault over the doorway ahead. Kill him and take his small med-pack. Climb into the room from which he came. There is a RED STAR LOCK here, as well as a switch. The switch opens the outer door, and your card doesn't work in this lock. To get the right card, pull the switch then climb back into the doorway. Another bad guy will appear in the next room. This one has what you need: a KEYCARD (type 2) with a red star.

Before unlocking the door, backtrack for a secret. When you crossed the threshold near the YELLOW STAR LOCK, you also opened a door back in the short hallway with the carved portraits of Stalin. To get back there, leave the keycard rooms, make your first left (into the doorway through which you entered this area). Then turn right and you'll see it. The door at the right end of this hallway is now open. Go inside, climb up onto the slope, and pull the switch on the right. This opens the door at the top of the slope and lets in 3 Dobermans. Beyond the door is an open area with SECRET #2, the gold bars.

Return to the keycard lock rooms and use the TYPE 2 CARD to open the RED STAR LOCK. Use the switch to open the outer door. Then hurry through; it's timed.

SNOWY AREA WITH IRON SUPPORT BEAMS AND WOODEN CRATES: Advance to the open, rocky area on the left. Two nasty guys with clubs attack--one from the right, one from the left. Take care of them, then climb up the snowy rocks in the left corner. At the top, turn right and walk along the ledge toward the rusted metal support beam. Take a standing jump to the beam, where you'll find some flares.

Ready a decent weapon, then cross the beam to the area with the wooden crates. Two thugs with shotguns emerge from behind the crates. When you've dealt with them, find the movable crate near the back. Slide it aside and go around (or over) it to step on the spot where it was, then jump on top of it to avoid being cornered by 2 vicious dogs. Kill them. Move the first crate against the wall or the wooden ledge. This will enable you to pull the second movable crate aside to find a grenade and 2 sets of Uzi clips underneath.

There's also a large med-pack on top of a box on the other side of this area. When you pick it up, another bad guy exits the building below and climbs up the rocks. If you're alert, you can easily kill him before he gets to Lara. He drops a small med-pack.

You can also shoot the guy pacing around behind the building from the top of this box. No need to waste M-16 ammo here either; pistols will do nicely. Safety drop down onto the rusty ledge closest to the spot where he was pacing. Climb up to him and find 2 sets of Uzi clips on the ground near the window. (NOTE: If you didn't get them earlier, you'll get the UZIS here instead of one set of clips.)

Walk back to the edge and slide down toward the second building. There are clips for the automatics on the iron support sticking out of the snow off to the right. (Use a standing jump to get onto the snow next to the support.) If you want all the kills, take a running jump over to the rectangular ledge made of rusted metal. When you do, a crow will fly in and another goon will come out of the building to attack. When you're ready, climb up to the door of the second building.

BUILDING WITH FLAMETHROWERS: There's a rat just inside and 2 guys with flamethrowers in the next room (behind the metal bars). Climb onto the rusted metal ledge on the left. Don't hop down on the other side yet; there are 3 more rats there, and the whole area is rigged with lethal rolling barrels. Instead, wait for the flamethrowers to appear behind the bars and shoot them. Hop back behind the metal ledge if they start to shoot flames. If one of them comes to the barred doorway, you can back up onto the steps outside, where it's safe.

(NOTE: Alternately, you can slide down from the building with the crates at the left side and enter the second building through the left door. Kill the rats and flamethrowers. Then exit through the other door to get the Uzis and various clips. I prefer the first way, since the Uzis are useful against the flamethrowers.)

Now clean up any leftover rats, jump down into the area behind the ledge and make a dash for the alcove on the left to avoid the barrels. (You may want to trigger all four sets of barrels so you don't have to worry about them later.) At the top of the barrel slope on the left is a depression with a trapdoor and another YELLOW STAR LOCK. Use your remaining KEYCARD to unlock the trapdoor and the big double doors in the barrel area.

There's another flamethrower waiting for you outside. You can deal with him in several ways. I prefer climbing out of the pit, running through the double doors into the small doorway beyond, turning around and taking out the flamethrower as he follows you in. (You can also swim in through the trapdoor and surface in the pool.) In either case, you can jump in the pool if Lara catches fire.

At the bottom of the larger pool, you'll find 2 sets of Uzi clips, a small med-pack and flares. In the smaller pool at the far end of the room, there's a grenade and a large med-pack.

Now head through the doorway between the yellow and brown signs. Climb onto the ledge just inside on the right. You can kill guy with the shotgun on the ledge above by jumping up to get a lock on him, then hopping up and down while firing. Climb onto the ledge for 2 sets of M-16 clips. Then drop down and continue on.

SKELETON CAVE: Enter the cave and go to the right to the end of the metal walkway. Take a running jump to grab the square stone block just above the bridge with the skeleton on it. Pull up. If you like, you can now shoot the guy you saw through the window earlier.

Below and behind this block is a shallow pit containing SECRET #3, the gold skull. Grab it and climb back up to the block above the bridge. Turn and drop back to hang off the edge of the block, but don't drop to the bridge yet. When you hang there, 2 baddies with clubs emerge. Pull up and take them out from relative safety; then drop down to the bridge.

Cross the bridge and jump over to the rocks on the right. Kill the bad guy above if you didn't already, along with 2 meddling crows. Climb up to where the bad guy's body is and pick up automatic pistol clips and a small med-pack from the ground.

Climb back down to the skeleton bridge. Take a standing jump to grab the ridged metal wall. Climb down to the bottom, then climb sideways as far as you can to the left or right. This will enable you to drop onto one of the flat ledges at the sides of the ramp. Walk back to the skeleton, take the large med-pack and kill the 5 rats that emerge from the hole.

Slide backwards down the slope, grab the edge and drop to the ground. Turn around and head to the left side of the cave. You'll find 3 boxes of shotgun shells behind a low wall. Go through the tunnel near the skeletons to finish the level.

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