Tomb Raider 3: Adventures of Lara Croft
Bonus level
BONUS LEVEL: ALL HALLOWS
NOTE: In order to access this level, you need to find all of the secrets in the game (or cheat). The PC savegame can be download at Stella's site.
- Kills: 2
- Items: 15, plus 1 Key and 3 save/power-up crystals
- Secrets: 0
(NOTE: On the PlayStation version, you start this level with pistols only. The only weapon-pick up is the UZIS. PC players carry over their weapons and ammo from the Meteorite Cavern level.)
Walk-through: As you slide down the chute, jump and roll to face uphill, and grab the end of the slide. Let go and quickly press Action again to grab a seam in the wall below the chute. Traverse to the left along the seam until you can pull up into a crawlspace. Inside is a spiked area with grates on the ceiling to traverse over it. On the opposite ledge you'll find a save/power-up crystal and flares. Traverse back to the crawlspace, go through and safety drop to the ground.
[NOTE: If you miss this pick-up and don't want to bother restarting the level, you can also get another way: First, climb onto the cement block to the left of the dome (left when Lara's back is to the entrance chute). Then take a running jump to the flat spot on the dome just to the right of the cement pillar. Turn right and from here take a running jump to grab the crevice. Traverse to the left to reach the crawlspace.]
Now you need to make your way up to the top of the room via the suspended platforms, making a couple of pick-ups on the way. Climb onto the cement block to the left of the dome (left when Lara's back is to the entrance chute). Pull up onto the platform above. Take a running jump to the L-shaped platform ahead. Walk to the end and take another running jump to grab the next platform. Go to the right end and again run and jump to the next ledge. (The tall cement pillars are now on your right.)
Vault up onto the next low ledge. Now take a standing jump from the edge of the ledge to the angled platform ahead (the right side of this platform is flat and has a railing across it). Pull up onto the platform above, then the next ledge above that, where you'll find some Uzi clips. (NOTE: For PSX players this will be the UZIS themselves, rather than clips.) Safety drop twice to get back down to the ledge with one sloped side. Jump up to grab the grate above and traverse forward, past the railing. Drop to land on the small square platform. Take a standing jump to grab the opening and crawl in to get a small med-pack and a save/power-up crystal. Crawl back out and safety drop to the ground. (NOTE: This will lower Lara's health by about 25%. You'll need full health before dropping through the cathedral ceiling, so, unless you have others, hang onto the med-pack until then.)
Climb/jump back up again to the ledge next to the cement pillar. (Earlier you jumped from here to the platform that's sloped on the left and flat on the right.) Go to the right end and pull up onto the small, angled platform. Take a running jump to grab the ledge ahead. Pull up and get some flares. Turn around and take a running jump to land on top of the rightmost of the two cement pillars. (Watch out for the support cable in between.)
DROPPING THROUGH THE DOME INTO THE CATHEDRAL: Now, make sure Lara's health is at 100%. You'll lose nearly all of it on this next maneuver. Walk to the high side of the pillar and jump up to grab the grating. Traverse to the middle of the last square of grating. Then drop onto the other angled pillar. Slide back, grab the edge, and let go to drop through the break-away tiles in the cathedral dome, to land on a catwalk below. There's a large med-pack nearby for a quick fix-up.
Turn so the lit chandelier is on Lara's right, then take a running jump to the dark ledge ahead to the left. Pick up the flares. Turn left (toward the wall with only one stained glass window). Angle Lara toward the pillar below, which is set forward from the ledge. Hop back then take a STANDING jump to land on it. Climb into the hole to get Uzi clips and another large med-pack. (NOTE: There's another similar hole at the other end of this walkway. It is blocked by a trapdoor, which you'll open later.)
Stand on the pillar where you landed when you jumped from above, and take a standing jump to land on the BLACK-AND-WHITE TILED WALKWAY (on the left when you're facing the wall with two stained glass windows). There's a hall with a switch above, but you don't need to go there yet. Safety drop down to the small black-and-white tiled ledge. Turn around and take a running jump to grab the ledge on the right side of the central structure. Pull up and climb into the slightly angled alcove at the left.
Turn right and take a standing jump to grab the crevice ahead. (NOTE: If you miss, you can climb the wall of bookcases to reach the alcove with the switch.) Traverse to the left, pull up and take the large med-pack. Use the switch to open a door down at ground level. Now safety drop to the ground and climb up the bookcase on the opposite side of the room to the small square ledge with the small med-pack. Then safety drop to the ground.
Alternately, take a running jump from the alcove with the switch to the suspended platform. (NOTE: Be careful to angle the jump so you take off from the left side of the alcove. That way Lara doesn't bang her head on the ceiling and miss the jump.) Take another running jump to the tiled ledge ahead where there's a small med-pack. Safety drop to the ground. (NOTE: If you don't want to lose any health, jump back to the suspended platform and drop form there.)
Now head for the door you just opened (in the corner to the right of the pipe organ). Run across the break-away tiles with spikes below. Pull the switch to raise a panel with bars above the black-and-white tiled walkway. Use the ceiling grates to traverse back over the spikes. Then climb the bookcase on the left wall to the BLACK-AND-WHITE TILED WALKWAY.
THE VAULT KEY & ZIP LINE: Climb into the raised hallway and, if you didn't do it earlier, use the switch to open the door that will let you exit the level. Take a standing jump from the opening to grab the ceiling grates. Traverse all the way to the left. Let go and grab the ledge below. Pull up near the zip line. Before sliding, climb the ladder behind you and get the VAULT KEY. Climb back down and ride the zip line across the room. Be sure to let go BEFORE the end to land on the cement walkway. Otherwise, Lara will slide down a chute and fall to her death.
CRUSHERS AND BURNERS AND DUCTWORK (OH, MY!): Turn around and take a standing jump over the spikes to grab the crawlspace on the left. Crawl through and drop into the opening behind. A concealed door in the bookshelf opens. Go through it and follow the passage. Drop onto a ledge near spikes. Pick up the small med-pack. Then stand at the RIGHT SIDE of the ledge and take a standing jump to grab the ceiling grates. (Lara will still take some heat damage, but if you traverse across the left side or center, Lara will catch fire when the flames ignite). Traverse over the spikes, and let go when you hear a "clank" to drop into a pool between the spikes and the burner.
Swim through the tunnel, past the crusher. Climb out of the water and crawl through the low opening ahead. Push the button there to open a trapdoor above. There's also a small med-pack in the hole above the crawlspace where you came in. Crawl back out and climb the grating ladder.
Take a standing jump, pressing Action to lower the arc, to get over the orange trapdoor. (If Lara falls through, she'll slide onto the burner below. You can jump into the water to put out the flames, but you'll have to swim past the crusher again to get back to the ladder.) Continue forward, into the main room. The door will close behind you. Pull up onto the pillar on the right.
THE VAULT: Drop through the trapdoor you just opened into the water below. Climb out in a room with a locked door and two grated alcoves. Shoot out the grating on the left alcove to get some flares. The right alcove has a switch that opens a door so you can get back into the main room. This switch also turns on alarms and arms the nearby blade trap. You can avoid this alcove altogether if you pulled the switch in the alcove above the BLACK-AND-WHITE TILED WALKWAY to open the exit.
(* NOTE: If you didn't pull the switch to open the exit, you'll need to go back to do that. Use the switch in the blade alcove to open the door up above. Exit the blade alcove and find the opening in the ceiling in the corner to the left of the pool. Climb the grating ladder, crawl through the crawlspace, and follow the passage through the silver door back to the main room. Climb the bookcase on the opposite side of the room to reach the BLACK-AND-WHITE TILED WALKWAY. After pulling the switch to open the exit, climb back down and return through the silver door and down the grating ladder to the VAULT.)
Use the vault key to unlock the door. There's a large med-pack inside in the left corner. On the right is an opening above water. Below is a roughly H-shaped network of underwater passages. Jump in and swim to the left. When you reach the middle of the passage, turn right, continue straight to the T intersection, then make another right. At the far end, you'll find a save/power-up crystal. Turn around and swim back down the straight passage to the end, where you can surface. There's a guard here, along with his dog. Climb out and kill them. (Or, if you're playing on the PC and have harpoons left, you can shoot from the water.)
Climb the ladder, through the trapdoor you opened earlier, and approach the room full of goodies to end the level. (NOTE: If the trapdoor is closed, you'll need to open it. Swim back to the vault and follow the note above at the *.)