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Lara Croft

Tomb Raider: The last Revelation

Cairo

LEVEL 26: CITADEL

  • Secrets: 2

(BUG NOTE: If you start this level without the use of the F5, F6 and P keys, see the bug note for some possible fixes.)

HALLWAY: Go forward to trigger another cut scene.

Cut scene: Lara enters the CITADEL to find Jean-Yves tied to a pillar. She frees him and they exchange information.

Go through the first room (where Jean-Yves was) to the similar looking room on the left. The camera malfunctions at this point, but do your best to get through and out the opposite side. Go up the stairs to a room with a lever and lit torches. Use the lever to open the gold doors down in the first room. Then pick up the WOODEN TORCH in one of the side alcoves, light it on the burning torch and return downstairs to the second room.

The lack of a Look button at this point makes it a little difficult, but take a standing jump into the raised alcove on the left side of the room. Walk under the rope that stretches from the corner of the alcove to the ceiling to set the rope on fire. It burns away, opening a section of floor out in the first room. Return there, pick up some Uzi clips in the small room behind the gold door and drop into the pit.

Follow the tunnel to an alcove on the left containing wideshot shells. Then continue to an opening high up inside a TALL ROOM WITH STAIRCASES AND POOL.

Cut scene: One of Von Croy's goons runs up the stairs to a room with a lever.

If you enter this area with weapons drawn, you may be able to take out the bad guy on the highest ledge on the opposite side of the room. If not, just keep going. You'll meet him again later.

Take a standing jump to the ledge to the left (west) of the entrance. From here you can see a large med-pack in the hall ahead. This hallway is fire-trapped, so avoid it for now. Instead, take a running jump from the ledge to the bottom of the stairs that apparently lead up to nowhere (along the west wall). Go to the top of these stairs and jump to grab the ceiling. (This texture looks a little different from the usual ceiling bars, but it works.) Monkey swing to the small opening in the wall. Position Lara right up against the wall, then let go and quickly press Action again to grab the edge of the opening. Crawl inside for secret #1 (61/70), a large med-pack and flash grenades. Climb out the way you came and drop into the pool below.

Swim through the underwater opening into the main room. Pick up some super grenades on an underwater ledge. Climb out of the water on the long ledge and take a running jump to grab the block step (on the west side). From here you can climb to where you entered this room.

(NOTE: You can also do the above if you fall into the pool by accident at any time. The underwater tunnel leading from the bottom center of the main room takes you to a SMALL ROOM WITH ANGLED BLOCKS. You'll go through there later from a crawlspace above the water.)

Stand on the ledge between the entrance and the stairway to nowhere. Turn around to face the main room (east) and drop back to grab the edge of the ledge. Traverse to the left side of the ledge, let go and quickly press Action again to grab the diagonal crevice below. Traverse down the crevice to the right and around the corner. As soon as you round the corner, let go and grab the crevice below. Continue traversing to the right, around two corners, until you can pull up into a crawlspace on the north wall.

You might want to save your game before crawling out the other side and dropping onto the angled block below. When you drop, immediately jump to back flip onto another angled block, then jump again to grab a crack in the wall ahead. Traverse to the left, pull up into the alcove and take the small med-pack. Turn around and take a running jump to grab the bottom of the stairs opposite. Immediately draw weapons to shoot the blue-robed baddie at the top of the stairs. Continue up the stairs to the top. You'll meet another bad guy on the landing if you didn't shoot him when you first entered the main room.

At the top of the stairs, go up the ramp to the right. Turn around when you reach the lever, because a third bad guy sneaks up behind you. Use the lever to deactivate the flame trap below in the hallway with the large med-pack. Safety drop through the opening in the floor to the left of the lever. (Lara will lose about 1/4 health from this drop, so make sure you have enough. If not, you can jump down into the pool and climb back up.) Pick up the large med-pack and continue along the hall (to the north) and down the stairs.

Cut scene: When you enter the next room, you see an aerial view of the floor, which resembles the face of a compass.

COMPASS ROOM: Walk around the perimeter of the room and pick up grenades, super grenades and a small med-pack in three of the corners. Save your game before starting the compass puzzle in case you encounter the bug described below. Now tackle the puzzle: First check the compass in your inventory. The stairs where you entered are due south. So, opposite that is north, and right and left are east and west, respectively. The top of each table has a letter representing one point of the compass (N, S, E and W). Move each table onto the circle at the appropriate point of the compass and all the doors open.

(BUG NOTE: Several things can go wrong here. First, some video cards don't display the textures on the tabletops, so players can't tell which is which. The screenshots at http://tombraiders.net/stella/TR4walk/citadel1.html show how the tabletops should look, as well as the aerial view with each table labeled and arrows showing where to move each one. Second, due to a bug, it is possible to arrange the tables correctly but still not open the doors. To avoid this, make sure you don't accidentally push any of the tables over the ending position for another table. For example, don't move the 'S' table across the north or west tile in the process of getting it to the south tile. Or, you may want to try moving the tables in a particular order. Players posting on the tombraiders.com forums found that arranging the tables in the order N, E, W, S prevented the bug. Or, if the tables have already been moved, rearranging them in the same order--N, E, W, S--fixed the bug. If you're stuck and didn't save your game before trying this puzzle, you can download a saved game from Stella's site)

Go through the WEST DOOR (left when Lara's back is to the entrance). Follow the ramp down to a room with a stone ledge. Climb onto the ledge and hop down into the pit on the left side to get some flares. Climb back up and drop through the trapdoor into the pool. Three underwater tunnels lead out of this room, and there are a pipe and two trapdoors in the floor. Of the two raised tunnels, the right (west) one leads to a lever you can't use yet. Follow the tunnel on the left (south) to an underwater room with a switch on the ceiling. Position Lara below it, then press Action to pull the switch, closing the trapdoor back in the previous room. There's also a small med-pack on the floor in one corner. You may need to go back for air before getting it.

From the room below the trapdoor, swim through the lowest (north) tunnel to a room with columns and a chain. Climb out of the water, pick up the revolver ammo in the corner and follow the ramp back up to the COMPASS ROOM, emerging through the NORTH DOOR.

Go through the EAST DOOR from the COMPASS ROOM. Follow the ramp down to a room with 2 henchmen guarding a lever. Kill the guys and use the lever to lower the water level in the other rooms. Go back up to the COMPASS ROOM, through the NORTH DOOR down to the room with the chain. Jump into the pool and swim through the tunnel to the room where the various tunnels converge. Surface and climb out of the water into the west tunnel. Now that the water level is lower, you can pull the lever. This opens the two trapdoors in the previous room, lowering the water level even further. Go back there, pick up some Uzi clips from below one of the trapdoors, and follow the north tunnel back to the room with the chain. (You'll need to climb out of the water and walk partway.) Kill a new bad guy waiting here and take his small med-pack. Now that the pit no longer has water in it, you can pull the chain. This opens the square door nearby.

CRUSADERS' VAULTS: Enter and follow the tunnel to a crawlspace. Crawl through to the next room.

Cut scene: The 2 undead knights Von Croy/Set reanimated now come after Lara.

These guys cannot be destroyed. They can, however, be used to open the exit. Either roll, jump forward and climb up onto the wooden platform, or run to the top using the ramp in the corner. (And be sure to watch out for the deep pits.) When you reach the top, position Lara in front of the wooden beams nailed across the exit. Wait for the knights to come up the ramp and when they swing at Lara, they'll break the beams. Run through the exit and climb up into the room above.

(NOTE: I found it helped to stand facing the boards, right up next to them and wait. If one of the knights takes a swing at point-blank range, Lara will take a little damage, but the beams will definitely break. If you jump out of the way too soon, the knights may not swing.)

Pick up the Uzi clips and flares inside the next room on the left. Hop down into the pit. Go to the left side and look for a deep hole in the ground. On the left side of this hole is a small opening a little way down. Drop and hang from that edge, let go and quickly press Action again to grab the edge of the opening. Crawl inside and follow the tunnel to secret #2 (62/70). This small room contains a small armory--explosive arrows, flash grenades, revolver ammo, wideshot shells and a large med-pack--guarded by 2 more undead knights. You can get the items one or two at a time, dropping back down into the hole between pick-ups until the knights move away from your next target. When you've got everything, slide down the ramp in the corner of the secret room to return to the big room.

Hop back down into the pit and head to the north to finish the level.

(**) CHAMBERS OF TULUN - ALTERNATE METHOD - TRAPPING THE MINOTAUR INSIDE THE CHAMBERS: If you're very low on health, instead of popping med-packs while turning the wheel to open the exit, try this: First, make make absolutely sure that you've left the motorcycle outside the south entrance to the CHAMBERS, near where you enter the level. If you don't do this, you will not be able to finish the level. Then go through the CHAMBERS to the back (north) door. (Get secret #2 now if you didn't already.) Then follow the street to the right (west) and around the corner to the Minotaur.

Once you have his attention, run back along the road to the north, then east, in through the back door of the CHAMBERS. The Minotaur should follow. Run to the opposite (south) end of the room, where you entered earlier. Climb on one of the ledges next to the entrance. (Now you're safe as long as you don't fall.) Climb up to the lever, following the section INSIDE THE CHAMBERS OF TULUN, .) Use the lever to close the front and back doors of the building, trapping the Minotaur inside for the moment.

Use the rope to swing over to the high ledge on the south side. (Get secret #1 on the way if you didn't earlier.) Slide down the chute to the street outside the entrance to the CHAMBERS. Ride the motorcycle around the bulding on the east side, jumping the deep pit, to the back (north) door. (See the walkthrough above if you need help jumping the pit.)

Dismount, vault up onto the ledge and sprint down the street toward the wheel. You only have a few seconds before the Minotaur busts through the doors and comes after you, so don't hesitate. Turn the wheel to open the wooden gate just ahead on the right. Jump over the wheel, run through and let the door close behind you.

RETURNING TO EARLIER LEVELS:

CITY OF THE DEAD TO TRENCHES - VALVE PIPE: Drive the motorcycle through the wrought gate in the northeast corner of this level. Continue up the hill to the next level, CHAMBERS OF TULUN. Follow the road around the left (east) side of the CHAMBERS, using the motorcycle to jump the deep pit. (You don't need the nitro for that.) Continue along the road to the north, where you can exit to the TRENCHES.

CITY OF THE DEAD TO CITADEL GATE - NITROUS OXIDE CANISTER: First follow the directions above to get back to the CHAMBERS OF TULUN. But instead of exiting to the TRENCHES, dismount, vault up onto the ledge near the back door of the CHAMBERS and continue around the corner to the west. Go through the wooden gate operated with the wheel. (See the walkthrough for that level if you need help getting past the Minotaur.) Climb the ladder to the CITADEL GATE level.

CHAMBERS OF TULUN TO CITADEL GATE - NITROUS OXIDE CANISTER: Go through the gate on the northeast side, which is guarded by the Minotaur.

CHAMBERS OF TULUN TO TRENCHES - VALVE PIPE: Follow the street leading to the north opposite the back door of the CHAMBERS.

CHAMBERS OF TULUN TO THE CITY OF THE DEAD - SECOND SECRET: Drive the motorcycle through the streets around the east side of the CHAMBERS. When you reach the deep pit, drive around the left (east) rim. Head to the right (west), then turn left (south) up the hill to enter the CITY OF THE DEAD.

TRENCHES TO CHAMBERS OF TULUN - ROOF KEY: From the STREET WITH THE PALM TREE follow the road south.

TRENCHES TO CITADEL GATE - NITROUS OXIDE CANISTER: From the STREET WITH THE PALM TREE follow the road south back to the CHAMBERS OF TULUN. When you enter that level, get off the bike and follow the road to the right (west), which leads to the door to the CITADEL GATE. If you need help getting through the door, follow the CHAMBERS OF TULUN walkthrough.

TRENCHES TO CITY OF THE DEAD - SECOND SECRET: Follow the directions above to get back to the CHAMBERS OF TULUN. Drive the motorcycle through the streets around the east side of the CHAMBERS. When you reach the deep pit, drive around the left (east) rim. Head to the right (west), then turn left (south) up the hill to enter the CITY OF THE DEAD.

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