Tomb Raider: The last Revelation
Karnak
SACRED LAKE (second time)
You return to this level for the second time after completing the TEMPLE OF KARNAK (second time).
SMALL POOL WITH TWO OBELISKS ON AN ISLAND: There are 3 scorpions lurking about the pool, so stay alert. (NOTE: Even if you explored here during your first time through this level, there will still be one scorpion.) There's a box of shotgun shells on the bottom of the pool and a small med-pack in an underwater alcove on the opposite side of the pool from the shells.
If you haven't been to this area before and want all the pick-ups, go into the hole in the northeast corner and through the crawlspace back toward the SACRED LAKE. In the hallway you'll find some flares. (If this is your first time through, there will also be a scorpion here in the hallway.) Get them then come back to the small pool.
Combine the SUN DISK and SUN GODDESS to make the SUN TALISMAN, and use this at the short, pointy object between the obelisks. (NOTE: If you are missing the SUN DISK or SUN GODDESS, you'll need to go back for whichever you don't have. See the NOTE ON MISSING ARTIFACTS at the end of this document.)
Cut scene: Electricity crackles between the obelisks and the golden ovals above each doorway. The Sun Talisman rises into the air between the obelisks, and the four doors around the pool open.
(BUG NOTE: Some players have reported a game crash at the above cut scene. For some possible fixes, see the note at the end of this document.)
The NORTH DOOR contains a crawlspace with a small med-pack. The EAST DOOR is a dead end. The SOUTH DOOR leads to a pole. Take a diagonal standing jump from the doorway to grab the pole. (Use the Look button to make sure Lara is lined up precisely before jumping.) Climb not quite to the top and turn so Lara's back is toward the ledge. Back flip to land there and pick up the flares. Take a standing jump from the edge of the ledge to grab the pole. Slide down. Pick up Uzi clips on the bottom of the pool. There are also items in the two underwater passages below the base of the pole. On one side you'll find a box of shotgun shells. On the other, wideshot shells and a small med-pack. Near the med-pack is a square door. Position Lara at the middle of the door facing the gray panel. Press Action and she'll open the door. Swim through two narrow openings to find a secret (30/70): a room with three pedestals displaying wideshot shells, a large med-pack and explosive arrows.
Return to the pole, climb back up and once again back flip onto the small ledge. From there, take a running jump to the doorway. Head back out to the POOL WITH TWO OBELISKS.
Last, go through the WEST DOOR to a ROOM WITH HUGE PILLARS. On the left side is a raised alcove containing shotgun shells, Uzi clips and a small med-pack.
In the middle of the room is an angled square block. Climb on top of it. (One corner is low enough to reach when standing on the floor.) Jump up to grab the handholds on the ceiling and start traversing toward the opening high on the far wall. A couple of bats fly out. As soon as you hear squeaking, drop to the floor, kill them, then climb up and traverse across again. (NOTE: Lara will take a little damage when she drops, but not as much as swinging all the way across the room while bats are biting her.)
When you reach the opening, make sure you traverse forward until Lara is right up against the wall. Release the Action key briefly then press it again to grab the edge of the opening. Crawl in and go up the ramp. At the top there are two crawlspaces. The one on the left contains Uzi clips. The one on the right leads to the room above.
Take a running jump across the wide gap to grab the ledge. Pull up, cross the ledge, and drop down into the next room, watching out for the openings in the floor. You are now in the upper level of the ROOM WITH HUGE PILLARS. Turn left and take another running jump to grab the edge of the opening with the sloped, pink ledge. Pull up and kill 2 bats. Hop down into the room beyond. Then safety drop down into the room below. (NOTE: You can avoid taking damage by dropping onto the ledge in the corner.)
Pick up flares and the UZIS (or Uzi clips if you already have the guns) from the pedestals in the room off to the side, then exit the building. Cross the sandy area and approach the door between the two statues of Set to end the level.
FMV sequence: Having opened the door using the AMULET OF HORUS, Lara enters the tomb cautiously. She peers ahead into the darkness, noticing a wall decoration perhaps depicting a priest of Anubis, the jackal-headed god of embalming, standing over a mummy. (Note the four canopic jars on the shelf below the body.)
Lara is surprised to see two glowing reddish-yellow eyes glaring from within the cave. Her fingers move toward her pistol, but she hesitates. Then the eyes, apparently not interested in her, turn away.
Before she can decide what to do, she hears a sound in the doorway.
Von Croy: Miss Croft!
Lara turns to see Von Croy's outstretched cane.
Lara (under her breath): Von Croy.
Von Croy: You sound concerned, my dear. Have you misplaced something?
We see the amulet in the receptacle near the door, as well as Von Croy as he speaks.
Lara: Nothing that I shan't be retrieving at a later date, lieber.
Von Croy: You know how I admire your perseverance, but I fear this time you may be taking it to the. . . how would you say. . . maximum?
Lara: Always griping, Werner. If it's the leg that's causing all this resentment, I seem to remember that being down to your affinity with pulling hazardous levers.
Von Croy: Enough of this tedious banter, Miss Croft. It is time for you to realize. . . Miss Croft?
Lara draws and fires at him, and he ducks back behind the doorway.
Von Croy: Now let us review your sprinting skills.
He takes the amulet and the door begins to close. Lara runs for the opening but doesn't make it. She is sealed inside the tomb.
Outside Von Croy tucks the amulet into his pocket, and all hell breaks loose, so to speak. The clouds above begin to churn, and we see the faint outline of the red-eyed creature--Set himself?--overlaid upon one of the Set statues.